History of the CG TeapotThe Teapot primitive in 3ds Max derives from the original data developed by Martin Newell in Beginning with a graph-paper sketch of a teapot that he kept on his desk, Newell calculated cubic Bezier splines to create a wireframe James Blinn, also at the University of Utah during this period, produced early renderings of exceptional quality using this The teapot has since become a classic shape in computer Its complex, curved, and intersecting surfaces are well suited to testing different kinds of material mappings and rendering settings on a real-world